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ATARI HOME COMPUTER 


FIELD SERVICE 


MANUAL 


4 0 0/S 0 0 




TABLE OF CONTENTS 


Section Title p age 

INTRODUCTION. be 

1 THEORY OF OPERATION . 1-1 

Overview. 1_1 

User Interface. 1_2 

400/800 Mechanical Description. 1-3 

Motherboard. 1_4 

Central Processing Unit. 1-5 

ROM Personality PCB. 1-5 

RAM PCB. 1_5 

Keyboard. i-$ 

Power Supply. 1_6 

Program Cartridge. 1-6 

400/800 Electronic Discussion .. 1-7 

Central Processing Unit. 1-7 

CPU 6502 Integrated Circuit .. 1-7 

Alphanumerical Television .. 1-8 

Interface Controller 

Color Television Interface.1-10 

Adaptor 

Graphic Television Interface.1-10 

Adaptor 

I/O Decoder. 1«10 

Composite Video.. 

Motherboard Console - 400 . 1-11 

Pot Keyboard Integrated.1-11 

Peripheral Interface Adaptor.1-11 

Key-In Key-Out Integrated.1-12 

Circuit 

Memory Map Decoder. 1-12 

I/O Decoder. 1_13 

Motherboard Console - 800 .1-14 

Bi-directional Data Buffer .1-14 

ROM Personality Board.1-15 

Power Supply.. 

ROM Cartridge. 1_17 

Accessories.. 

AC Power Adaptor..1-17 

TV Switch Box.1-17 

'BASIC' Program Cartridge.1-17 

2 SILKSCREEN AND SCHEMATICS. 2-1 

3 TROUBLESHOOTING AND TESTING. 3-1 

Overview. 3_1 

Tests. 3_1 

Equipment Needed. 3-1 

Testing With and Without. 3-2 

the SALT II Cartridge 


ATARI Home Computer 


iii 












































TABLE OF CONTENTS (Cont) 


Section Title Page 

Overview of Tests. 3-2 

Power-Up Test. 3-2 

Keyboard Test. 3-2 

RAM and ROM Test. 3-2 

SALT II Menu. 3-5 

Color Bar Test. 3-6 

Any Video Test...'. 3-7 

Gray Bar Test .. 3-8 

Keyboard Test. 3-9 

Switch Test. 3-9 

Tone Test. 3-9 

Display Options.3-10 

Port Test.3-10 

Verify ROM Test.3-11 

RAM Test.3-12 

Shake Test.3-16 

Burnin. 3-16 

Description of the Other Functions.3-17 

Production Test.3-17 

Boot B. 3-17 

Examine.3-17 

Adjust.3-17 

Summary . 3-17 

4 DISASSEMBLY/ASSEMBLY MAINTENANCE. 4-1 

ATARI 400 Home Computer Console - Disassembly. 4-1 

Keyboard and Power Supply Access. 4-1 

Keyboard Removal. 4-3 

Power Supply Removal. 4-4 

CPU, RAM and Motherboard Access. 4-6 

CPU and RAM Removal. 4-6 

ATARI 800 Home Computer Console - Disassembly. 4-8 

Access to RAM Boards and. 4-8 

ROM Board 

Access to Power Supply and. 4-9 

Keyboard Assembly 

Remove Top Cover .. 4-9 

Remove the PCB Module.4-10 

Remove the Power Supply.4-11 

Access to CPU Printed Circuit Board.4-12 

Access to Motherboard .4-13 

Keyboard Removal.4-14 


ATARI Home Computer 


iv 












































TABLE OF CONTENTS (Cont) 


Section 


^ 5 

6 

7 

8 


9 


Title 


Page 


ATARI WO Home Computer Console - Assembly 

Module Assembly Reassembly... 

Keyboard Installation... 

Power Supply Installation. 

Top Cover Installation .. 

ATARI 800 Home Computer Console - Assembly 

Keyboard Assembly . 

Motherboard Installation.. 

CPU PCB Installation. 

Power Supply Installation. 

Module Assembly Installation into Top Cover 

Bottom Cover Installation.. 

RAM and ROM Installation ............... 

Cartridge Door Assembly. 

PCB Contact Cleaning and Lubricating. 

Tools Required . 

Procedure. 

Visual Inspection.. 


4-15 
4-15 
4-16 
4-16 
4-17 
4-17 
4-17 
4-17 
4-18 
4-18 
4-19 
4-19 
4-20 
4-20 
4-20 
4-20 
4-21 
4-21 


400 DIAGNOSTIC FLOWCHARTS 
400/800 SYMPTOM CHECKLIST , 
800 DIAGOSTIC FLOWCHARTS., 
GAME CONTROLLERS. 


Joystick (X-Y Controller).. 

Joystick (X-Y Controller) Check 

Equipment Needed. 

Procedure. 

Game Paddle. 

Game Paddle Controller Check 

Equipment Needed. 

Procedure. 


8-1 

8-3 

8-3 

8-3 

8-4 

8-5 

8-5 

8-5 


PARTS LIST 


10 



400 Computer. 

800 Computer. 

SERVICE BULLETINS 


ATARI Home Computer 


v 





































LIST OF ILLUSTRATION 


Figure Title Page 

1-1 ATARI 400 Home Computer Console. 1-1 

1-2 ATARI 800 Home Computer Console. 1-2 

1-3 MPU Pin Assignments . 1-8 

1-4 ANTIC Pin Assignments. 1-9 

1-5 CTIA/GTIA Pin Assignments..1-10 

1-6 POKEY Pin Assignments.1-11 

1-7 PI A Pin Assignments. 1-12 

1-8 400 Motherboard Flow Diagram.1-18 

1-9 400 Power Supply .1-19 

1-10 800 Motherboard Flow Diagram.1-20 

1-11 800 Power Supply Flow Diagram .1-21 

1-12 800 Personality Board..1-22 

1-13 CPU Board Flow Diagram...1-23 

1-14 8K Dynamic RAM Flow Diagram.1-24 

1-15 16K Dynamic RAM Flow Diagram.1-25 

1-16 Game Cartridge Flow Diagram....1-26 

1- 17 ATARI Home Computer System.1-27 

Block Diagram 

2- 1 400 Motherboard Silkscreen. 2-3 

2-2 400 Motherboard Schematic. 2-4 

2-3 400 Power Supply Silkscreen. 2-6 

2-4 400 Power Supply Schematic. 2-7 

2-5 800 Motherboard Silkscreen. 2-9 

2-6 800 Motherboard Schematic.2-10 

2-7 800 Power Supply Silkscreen.2-12 

2-8 800 Power Supply Schematic.2-13 

2-9 800 Personality Board Silkscreen.2-14 

2-10 800 Personality Board Schematic.2-15 

2-11 CPU Board Silkscreen .2-16 

2-12 CPU Board Schematic.2-17 

2-13 8K RAM Board Silkscreen.2-18 

2-14 8K RAM Board Schematic.2-19 

2-15 16K RAM Board Silkscreen.2-20 

2- 16 16K RAM Board Schematic...2-21 

3- 1 Special Graphics Test. 3-3 

3-2 SALT Header. 3-4 

3-3 SALT II Menu. 3-5 

3-4 Color Bar Test Screen... 3-6 

3-5 Any Video Test Screen. 3-7 

3-6 Gray Bar Test Screen. 3-8 

3-7 Port Test Screen...3-10 

3-8 RAM TEST Screen .3-13 


ATARI Home Computer 


vi 












































LIST OF ILLUSTRATION (Cont) 


Fig*™ Title Page 

4-1 ATARI 400 Console, Bottom Cover Screw Location ....... 4-2 

4-2 ATARI 400 Console, Top Cover Removal... 4-3 

4-3 ATARI 400 Console, Keyboard Removal. 4-4 

4-4 ATARI 400 Console, Power Supply Removal .. 4-5 

4-5 ATARI 400 Console, Module Assembly. 4-7 

4-6 ATARI 800 Console, Cartridge Door -. 4-9 

Assembly Removal 

4-7 ATARI 800 Console, Bottom Cover Removal.4-10 

4-2 ATARI 800 Console, Module Assembly Removal.4-11 

4-9 ATARI 800 Console, Power Supply Removal .............4-12 

4-10 ATARI 800 Console, CPU Printed Circuit - ..4-13 

Board Removal 

4-11 ATARI 800 Console, Motherboard Removal ..4-15 

4-12 ATARI 800 Console, Keyboard Removal..4-15 

3-1 Keyboard Connection Chart.. 

3-2 Defective RAM Boards.. 

7-1 Keyboard Connection Chart. 7-38 

7-2 Defective RAM Boards. 7-39 

2-1 Joystick (X-Y Controller). 8-2 

2-2 Joystick Schematic. 8-3 

2-3 Game Paddle. 8-4 

2-4 Game Paddle Schematic. 8-5 


LIST OF TABLES 

Table Title Page 


1-1 Memory Map Selected Lines. 1-13 

1-2 I/O Decoder Select Line . 1-14 

3-1 Port Test Legend . 3_12 

3-2 Defective RAM Boards . 3-14 

3-3 Defective RAM Identified.3-15 

5-1 Clock Circuit.. 

5-2 Defective RAM Boards .5-39 

5-3 Port Test Legend .. 

7-1 Clock Circuit.. 

7-2 Defective RAM Boards .7-39 

7-3 Port Test Legend .7-40 


ATARI Home Computer 


vii 



































INTRODUCTION 


Jp* e ATARI 400/800 Home Computer Field Service Manual is organized in 10 
Sections: 


1 THEORY OF OPERATION - overview of how the 400 and 800 Home 
Computers work. 

2 SILK5CREEN5 AND SCHEMATICS - electrical layouts and drawings for 
major components. 

3 TESTING AND TROUBLESHOOTING - overview of tests which assist in 
diagnosing malfunctions. 

4 DISASSEMBLY/ASSEMBLY - detailed instructions to completely 

disassemble and assemble both units. 

5 400 DIAGNOSTIC FLOWCHARTS - detailed procedures for 

troubleshooting and repairing the 400 Computer. 

6 400/800 SYMPTOM CHECKLIST - quick reference for troubleshooting 
each computer. 

7 800 DIAGNOSTIC FLOWCHART - detailed procedures for 

troubleshooting and repairing the 800 Computer. 

8 GAME CONTROLLERS - overview of hand controller construction and 
recommended test procedures* 

9 PARTS LIST - detailed breakdown of all parts used in each unit. 

10 SERVICE BULLETINS - section to be used to hold Field Change Orders, 
Upgrade Bulletins, and Tech Tips. 


This manual is designed for use by both the experienced and inexperienced service 
technician. The Diagnostic Flowcharts (Sections 5 and 7) provide detailed 
repair P rocedures for technicians not completely familiar with the 
ATARI 400/800 Home Computers. The Symptom Checklist (Section 6) provides a 
rapid repair reference for the more experienced technician. 


ATARI Home Computer 


ix 




SECTION I 


THEORY OF OPERATION 


OVERVIEW 

The Atari 400 Computer Home Console contains the central processor unit (CPU) and 
memory in the form of the Operating System (read-only-memory (ROM)) and 8K or 
16K of user programmable random access memory (RAM). The console contains the 
keyboard, cartridge slot, controller jacks, and serial input/output (I/O) port for 
connecting peripheral devices (see Figure 1-1). 



ATARI Home Computers 


1-1 


The ATARI 800 Home Computer Console contains the CPU and memory In the form of 
the Operating System (10K of read-only-memory (ROM)) and 8K to 16K (standard) of 
user programmable random access memory (RAM); plus two expansion sockets for 
additional RAM modules (maximum 48K). The console also contains the keyboard, 
cartridge slots (2), controller jacks and a serial I/O port for connecting peripheral 
devices (see Figure 1-2). 



POWER JACK 


Figure 1-2. ATARI 800 Home Computer Console 


USER INTERFACE 

The ATARI 400/800 Home Computer Consoles are general purpose microcomputers 
using the 6502 microprocessor. The ATARI 400/800 Consoles are the central 
processing units for their respective systems. Each console comes standard with a 
built-in typewriter style keyboard, 8K/16K of RAM, ROM operating systems, 
connector jacks for adding peripherals and hand controllers, and a 15-foot Radio 
Frequency (RF) cable for connection to the user's television set. 

The controller jacks on the front of both consoles accepts the X-Y (joystick) and 
paddle hand controllers available from ATARI. 


ATARI Home Computers 


1-2 


The ng '?M / S i d * panel ° f the Atari 400 Computer Console contains a peripheral jack, 
power ON/OFF switch, and a power jack. The channel 2/3 switch is located on the 
back of the console. This switch changes the console transmission frequency to either 
channel 2 or channel 3 (refer to Figure 1-1). y 

The right side panel of the Atari 800 Home Console contains a monitor jack, a 
toFigu^l J -2) k ’ a Channel 2/3 Switch ’ a power ON /° FF sw itch, and a power jack (refer 

Both Console keyboards provide a full alphanumeric character set, cursor controls, and 
purpose keys. The alpha keys when used in conjunction with the Control 
S5 L key become special graphic symbols. To the right of the keyboard is the power 
ON light and four special control keys (refer to Figure 1-1 and Figure 1-2). 

From the top to the bottom they are: 


SYSTEM RESET - 
OPTION 

SELECT 

START 


Interrupts whatever the computer is doing and restarts the 
Operating System or Program Cartridge. 

Interrupt used by the Program Cartridge to choose among 
the variations within a game or program. 

Interrupt used to select one of several games or programs 
on the Program Cartridge. 

Interrupt used to Start the game or program selected from 
the Program Cartridge. 


400/800 MECHANICAL DESCRIPTION 

modulesthe°^are^ C ° mpUter Home ConsoIes are made up of seven major functional 


• Motherboard 

• Central Processing Unit (CPU) Printed Circuit Board 

• ROM Personality Printed Circuit Board (Operation System) (800 Only) 

• RAM Printed Circuit Board(s) 

• Keyboard 

• Power Supply Board 

• Program Cartridge 


ATARI Home Computers 


1-3 




The Printed Circuit Boards (PCBs) plug into sockets on the motherboard, using a 
common Address Bus, Data Bus and clock lines. The various power requirements are 
routed from the power supply through the motherboard to all printed circuit boards. 

The keyboard connects directly to the motherboard through a ribbon connector. The 
sixteen-line Address Bus allows the microprocessor to directly address 64K of memory. 
The eight-line Data Bus provides the communication and data path between the 
functional modules. 

Figures 1-8 thru 1-17 at the end of this section provide function block diagrams of 
PCBs in the 400/800 systems. 


Motherboard 


The motherboard ties all components of the computer system together. It also 
performs a variety of logic functions. All PCBs and connector cables plug into the 
motherboard and allow communication between the functional blocks of the 400 and 
800 Computer Consoles. The motherboard also performs the following: 

• Generates a 3.58 MHz master clock for the Central Processing Unit's PCB. 

• Generates the Power-ON RESET for the Central Processing Unit PCB and 
the peripherals. 

• Provides the driving circuitry for the Key-Press signal from the Central 
Processing Unit PCB to the Console speaker. 

• Converts signals from the various hand controllers into recognizable data 
for the microprocessor. 

• Buffers and drives the data lines between the Central Processing Unit PCB, 
the RAM PCBs, and the remainder of the system. 

• Does the first memory map decoding of the possible 64K address locations 
into 8K blocks for the microprocessor. 

• Generates control signals for the peripheral devices. 

• Receives video data from the Central Processing Unit PCB, converts it 
into a composite video and routes it to the power supply PCB. 

• Combines the sound from the Computer system and the audio track of 
prerecorded cassettes. 

• Develops the sound subcarrier for the television audio as part of the 
composite video. 


ATARI Home Computers 


1-4 




Central Processing Unit 


The Central Processing Unit (CPU) PCB is the controller of the entire Console system. 

CPUPCB contains the 6502 microprocessor, and the ANTIC and CTIA (or GTIA) 
chips* The CPU PCB controls the Console system and its peripheral devices through 
address lines (to select which device it needs to communicate with) and data lines (to 
transmit and/or receive data from a selected device) common to the entire system. 
Operating instructions for the microprocessor come from the ROM Operating System 
on the Personality PCB. Additional functions of the CPU PCB are: 

• Receives the master clock from the motherboard and generates Phase 1 (/I 

or Ph l) and Phase 2 2 or Ph 2) clocks used to synchronize the entire 

system. 

• Transmits a REFRESH signal at least every 2 miliseconds to refresh the 
dynamic RAM chips on the RAM PCB(s). 

• Receives the four TRIGGER lines from the fire button on each of the hand 
controller accessories. 

• Receives the lines from the four control switches located to the right of 
the keyboard. 

• Generates video signals to be processed by the motherboard before they 
are sent to the RF module on the Power Supply PCB. 


ROM Personality PCB 

The ROM Personality PCB contains information in Read-Only Memory (ROM), the 
program of operating instructions for the microprocessor. Two 4K ROMs contain the 
Operating System, and one 2K ROM contains the arithmatic functions used for BASIC 
programming. Information is retrieved from the ROMs by addressing a particular 
location on the ROM using the Address Bus. The data contained at that location is 
placed on the Data Bus to be read by the microprocessor. 

The ROM Personality PCB also provides the CHIP SELECT signals used to select LSI 
chips throughout the Console system and for the bi-directional data buffers on the 
motherboard. 


RAM PCB 


The Random Access Memory (RAM) PCB performs the function of temporary data 
storage for the system. The RAM is dynamic, requiring REFRESH, and is available in 
8 K or 16K versions. 

Each RAM chip on the RAM PCB has only seven address lines. To address 16K 
locations requires 14 address lines. To accomplish this, a 14-bit address is 


ATARI Home Computers 


1-5 



sent to the address demultiplexer, which first passes the lower seven bits to the RAM 
chips as a Row Address. After an appropriate delay, the highest seven bits are passed 
as a Column Address. Data is then either put into or taken out of the location 
selected. The direction of data flow is determined by the Read/Write line. 

REFRESH occurs at least every two milliseconds. The REFRESH signal is generated 
on the CPU Board. 


Keyboard 

The typewriter-style keyboard is used to generate alphanumeric characters as well as 
special graphic symbols. The keyboard allows the operator to communicate with the 
console system for writing programs or responding to preprogrammed cassettes or 
cartridges. The keyboard consists of 57 normally open switches. The switches are 
scanned at a rapid rate and when a switch is found closed, that scan pattern is sent to 
the Pot Keyboard Integrated Circuit (POKEY) for encoding. 


Power Supoly 

The Power Supply PCB receives 9 VAC from an external power adaptor (transformer) 
and provides +5Vdc, +12Vdc, and -5Vdc for the Console system. The Power ON/OFF 
switch is mounted on the Power Supply PCB and removes input power by opening the 
9Vac lines. An interlock switch breaks power to the system when the operator opens 
the top panel of the Console to install or remove Program Cartridges. 

The RF Module resides on the Power Supply PCB. The RF Module generates the RF 
output for the video screen from the composite video signals received from the 
motherboard, and is switchable to television channel 2 or 3. 

Voltages: 

+5Vdc A - Supply voltage for the logic PCBs. 

+5Vdc B - Specially filtered for the video circuitry. 

+12Vdc and -5Vdc - Supply voltage for the dynamic RAM chips. 


Program Cartridge 

The Program Cartridge permanently stores the microprocessor instructions for a 
particular application. It consists of two 4K ROM chips mounted on the enclosed PCB. 
Information is received from the ROM chips by addressing the memory locations 
assigned to the Program Cartridge slot(s). Data in the memory locations is then 
placed on the Data Bus lines. 


ATARI Home Computers 


1-6 



400/300 ELECTRONIC DISCUSSION 


The remainder of this section provides a detailed discussion of the functions of the 
seven major modules. 


Central Processing Unit 

The Central Processing Unit (CPU) PCB contains the 6502 CPU (or MPU) chip (A303) 
the CTIA or GTIA chip (A301), the ANTIC chip (A302), tri-level address buffers (Z303 
and Z304), and the clock generator (Z302A and Z302B). 


CPU 6502 Integrated Circuit 

The 6502 microprocessor contains register flags, interconnections, arithmetic logic, 
and control logic, all recognized operation codes. The characteristics of the 6502 
microprocessor are: 

• Byte-oriented structure 

• 151 opcodes 

• Decimal and binary arithmetic modes 

• Seven addressing modes 

• True indexing 

• Stack pointer 

• Two interrupt levels 

• 64K address range 

• Integral clock circuit 

• Single +5 volt dc power requirement 


Fugur-e 1-3 is an illustration of the 6502 pin assignments. The functions of the pins are 
explained on the following pages. 


ATARI Home Computers 


1-7 




VS5 

C 

1 


40 

□ 

RES 

RDY 

c 

2 


33 

□ 

h 

h 

c 

3 


3S 


SO 

IRQ 

c 

4 


37 

□ 

Jo (IN) 

N.C. 

c 

3 


36 

□ 

N.C. 

TwT 

c 

6 


33 

3 

N.C. 

YNC 

c 

7 


34 

□ 

R/W 

vcc 

c 

S 


33 

□ 

D# 

A# 

t 

3 


32 

□ 

Dl 

A1 

c 


MCS6302 

31 

□ 

02 

A2 * 

c 

11 


30 

□ 

D3 

A3 

c 



23 

□ 

D4 

A4 

c 

13 


2S 

□ 

D3 

A3 

c 

14 


27 

□ 

D6 

AS 

c 

13 


26 

n 

D7 

A7 

n 

16 


23 

□. 

AI2 

AS 

c 

17 


24 

3 

A13 

A3 

c 

IS 


23 

3 

A14 

AIO * 

c 

13 


22 

3 

A13 

All 

c 

20 

• 

21 

3 

VSS 


Figure 1-3. MPU Pin Assignments 


Alphanumeric Television Interface Controller 

The primary function of the Alphanumeric Television Interface Controller (ANTIC) 
chip is to fetch data from memory, independent of the processor, for display on the 
video screen. 

Figure 1-4 is an illustration of ANTIC Pin Assignments. 


ATARI Home Computers 


1-8 




GROUND 

VSS 

CTIA Data 

ANj0 

CTIA Data 

AN! 

Light Pen 

CP 

CTIA Data 

AN2 

Interrupt Input 

RNM1 

Interrupt Output 

NM1 

Refresh 

REF 

HALT 

HALT 

Address Bus 

A3 

Address Bus 

A2 

Address Bus 

A1 

Address Bus 

A0 

Read/Write 

R/W 

Ready 

RDY 

Address Bus 

A10 

Address Bus 

A12 

Address Bus 

A13 

Address Bus 

A14 

Address Bus 

A15 


1 

• 

40 

D4 

2 


39 

D5 

3 


38 

D6 

4 


37 

D7 

5 


36 

re3 

6 


35 

FPhj* 

7 


34 

Phtf 

8 


33 

D3 

9 


32 

D2 

10 

ANTIC 

31 

D1 

11 


30 

D0 

12 


29 

Ph2 

13 


28 

A4 

14 


27 

A5 

15 


26 

A6 

16 


25 

A7 

17 


24 

A8 

IS 


23 

A9 

19 


22 

All 

20 


21 

VDD 


Figure 1-4. ANTIC Pin Assignments 


Data Bus 
Data Bus 
Data Bus 
Data Bus 
Reset 

Fast Phase 0 Clock 
Phase 0 Clock 
Data Bus 
Data Bus 
Data Bus 
Data Bus 
Phase 2 Clock 
Address Bus 
Address Bus 
Address Bus 
Address Bus 
Address Bus 
Address Bus 
Address Bus 
5V Power 


ATARI Home Computer 


1-9 




Color Television Interface Adaptor 


The Color Television Interface Adaptor (CTIA) chip retrieves graphics data from 
memory via the ANTIC DMA process. This data is routed to the CTIA graphics 
registers. Figure 1-5 illustrates the pin assignments for the CTIA and CTIA. 


Address Bus 

A1 

Address Bus 

A0 

Ground 

VSS 

Data Bus 

D3 

Data Bus 

D2 

Data Bus 

Dl 

Data Bus 

Dtf 

Trigger 0 

r 

Tfi 

Trigger 1 

T1 

Trigger 2 

T2 

Trigger 3 

T3 

Console Sw 0 

sjfr 

Console Sw 1 

Si 

Console SW 2 

S2 

Console SW 3 

S3 

PAL Color Delay 

PAL 

Color Delay 

DEL 

Alphanum. Data 0 

AN0 

Alphanum. Data 1 

AN1 

Alphanum. Data 2 

AN2 


1 

2 

3 

4 

5 

6 

7 

8 

9 

10 
11 
12 

13 

14 

15 

16 
17 
IS 

19 

20 




CTIA 


40 

39 

38 

37 

36 

35 

34 

33 

321 

31 

30 

29 

28 

27 

26 

25 

24 

23 

22 

21 


A2 

Address Bus 

A3 

Address Bus 

A4 

Address Bus 

D4 

Data Bus 

D5 

Data Bus 

D6 

Data Bus 

D7 

Data Bus 

R/W 

Read/Write 

CSX 

Chip Select 1 

CS2 

Chip Select 2 

PH2 

Phase 2 Input 

FPHO 

Clock Out 

OSC 

Oscillator Input 

VDD 

Power 

HALT 

HALT 

CSYNC 

Output Sync 

LUM 2 

Luminance 2 Output 

LUM 1 

Luminance 1 Output 

LUM 2 

Luminance 0 Output 

COL 

Color 


Figure 1-5. CTIA/GTIA Pin Assignments 


Graphics Television Interface Adaptor 

The Graphic Television Interface Adaptor (GTIA) is an extended capabilities version of 
the CTIA, having additional high-resolution modes. 


I/O Decoder 


J/Q Decoder integrated circuit (Z101) is a one-eight decoder demultiplexer. The 
I/O Decoder is the same in the 400 and 800, but is labeled Z101 in the 800 Console and 
Z105 in the 400 Console. 


Composite Video 

800 Mot herboards route the Composite video signals (COMP CHROMA, 
COMP LUM, MOD, and COMP VIDEO) to the Power Supply to build the RF video 
output. 


ATARI Home Computers 


1-10 




Motherboard Console - 400 


The 400 Console Motherboard contains the Pot Keyboard (POKEY) (A101) chip , the 
Peripheral Interface Adaptor chip (PIA) (A102), the ROM Personality chips (A103 thru 
A105), the Keyboard Key-In/Key-Out analog multiplexers, the Memory Map Decoder 
(Z103), the controller jacks (3101 thru 3104), the CPU connector jack (3110), the 
Keyboard connector jack, RAM connectors and Cartridge connectors. 


Pot Keyboard Integrated Circuit 

The Pot Keyboard Integrated Circuit (POKEY) provides the interface between the 
Keyboard, the Serial I/O ports, and the microprocessor. It also contains four semi¬ 
independent audio channels, each with its own frequency, noise, and volume control. 
Figure 1-6 shows the pin assignments of the POKEY. 


Ground 

YSS 

Data Bus 

D3 

Data Bus 

D4 

Data Bus 

D5 

Data Bus 

D6 

Data Bus 

D7 

Phase 2 Clock 

02 

Pot Scan 

P6 

Pot Scan 

P7 

Pot Scan 

P4 

Pot Scan 

P5 

Pot Scan 

P2 

Pot Scan 

P3 

Pot Scan 

P0 

Pot Scan 

PI 

Keyboard Scan 

KR2 

5 V Power 

VDD 

Keyboard Scan 

K5 

Keyboard Scan 

K4 

Keyboard Scan 

K3 


1 

2 

• 

40 

39 

3 


38 

4 


37 

5 


36 

6 


35 

7 


34 

8 


33 

9 


32 

10 

POKEY 

31 

11 


30 

12 


29 

13 


28 

14 


27 

15 


26 

16 


25 

17 


24 

18 


23 

19 


22 

20 


21 


D2 Data Bus 

D1 Data Bus 

DO Data Bus 

AUDIO Audio Out 

A0 Address Bus 

A1 Address Bus 

A2 Address Bus 

A3 Address Bus 

R/W Read/Write Control 
CS1 Chip Select 

CSO Chip Select 

IRQ Interrupt Request 

SOD Serial Output Data 

OCLK Serial Output Clock 

BCLK Bidirectional Clock 

KR1 Keyboard Scan 

SID Serial Input Data 

K0 Keyboard Scan 

K1 Keyboard Scan 

K2 Keyboard Scan 


Figure 1-6. POKEY Pin Assignments 


Peripheral Interface Adaptor 

The Peripheral Interface Adaptor (PIA) (6520) has two 8-bit programmable I/O ports 
and two control bits for each port, for a total of ten lines per port. Figure 1-7 shows 
the pin assignments of the PIA. 


ATARI Home Computers 


1-11 





vss- 

PA* 

PA1 

PA2 

PA3 

PA# 

PA3 

PA4 

PA7 

P^* 

PB1 

PB2 

PB3 

PB# 

PB3 

PB4 

PB7 

CBl«* 

CB2 ■ 

VCC- 


1 

- 

*6 

2 


39 

3 


38 

% 


37 

3 


34 

4 


33 

7 


3# 

S 


33 

9 


32 

10 

MC54320 

31 

11 


30 

12 


29 

13 


28 

1# 


27 

13 


24 

14 


23 

17 


2% 

IS 


23 

13 


22 

20 


21 


y 


CA1 

CA2 

fRQA 

IRQB 

RSI 

RSI 

&ESET 

DO 

D1 

D2 

D3 

D# 

D3 

D6 

07 

• ENABLE 

• CS1 

- C52 

• C 

► R/W 


Figure 1-7. PIA Pin Assignments 


Key-In Key-Out Integrated Circuits 

These two 4051 (Z101 and Z102) integrated circuits are used to scan the Keyboard for 
input data on the 400 and 800 Computer Consoles. The 4051 integrated circuits are 
analog multiplexers controlled by the input lines A, B, C and X. 


Memory Map Decoder 

The Memory Map Decoder integrated circuit (Z103) on the 400/800 Motherboard is a 
one-of-ten decoder. Four input lines (pins 12, 13, and 14, and 15) determine which 
output line is selected. The 400/800 Computer Console uses only three of the input 
lines (pins 13, 14, and 15 and pin 12 being grounded) for a total of eight selected output 
lines (SO -S7). Refer to Table 1-1 for the line selected for each input combination. 


ATARI Home Computers 


1-12 




Table 1-1 

Memory Map Selected Lines 


Signal - 

Pin - 

Grd 

12 

A15 

13 

A14 

14 

A13 

15 

Active 

Line 

Device 


L 

L 

L 

L 

1-SO 

8K RAM BLOCK 


L 

L 

L 

H 

2-SI 

8K RAM BLOCK 


L 

L 

H 

L 

3-S2 

8K RAM BLOCK 


L 

L 

H 

H 

4-S3 

8K RAM BLOCK 


L 

H 

L 

L 

5-S4 

8K-RAM/CARTRIDGE L,R 


L 

H 

L 

H 

6 - S5 

8K RAM/CARTRIDGE L 


L 

H 

H 

L 

7 - S6 

2K ROM 


L 

H 

H 

L 

7 - S6 

I/O DECODER (Z105) 


L 

H 

H 

H 

9 - S 7 

4K ROMs (2-' , E'* <Sc "A") 


I/O Decoder 


2?! K? n eC °? Cr . mtegr 5 ted ci f cuit (Z105) 13 a one-of-eight decoder/demultiplexer. 
POKFvi eCOd ^i S ifi ect the different output devices, such as PIA chip, 

2 E ^WT 9 M d , h o f chl P‘ ? nl y four of the Possible output selections are 

u ed. (See Table 1-2.) The I/O Decoder is enabled by inputs on pins 4, 5, and 6: pin *4 

input coming from the Memory Map Decoder (S6), pin 5 input coming from the Address 
Bus and Pin 6 input coming from the Chip Select (CS) line. The Binary Decode is 
provided by the Address Bus (A08, A09 and A10). 


ATARI Home Computers 


1-13 




Table 1-2 

I/O Decoder Select Line 


Enable 

A12 All S6 

Pin 6 6 4 

Binary Decode 

A10 A59 

3 2 

A8 

1 

Active 

Pin 

Device 

Selected 

H 

L 

L 

L 

L 

L 

YO- 15 

CTIA 

H 

L 

L 

L 

L 

H 

-14 

Not used 

H 

L 

L 

L 

H 

L 

Y2 -13 

POKEY 

H 

L 

L 

L 

H 

H 

Y3 -12 

PIA 

H 

L 

L 

H 

L 

L 

-11 

Not Used 

H 

L 

L 

H 

L 

H 

Y5 -10 

External Select 







-9 

Not Used 







■ 7 

Not Used 


Motherboard Console - 800 


Read descriptions provided in Motherboard Console - 400, for items similar in both the 
400 and 800 Console Motherboards. The following paragraphs describe those items 
unique to the 800 Console Motherboard. 


The 800 Console Motherboard contains the POKEY chip (A101), the PIA chip (A102), 
the Keyboard Key-In/Key-Out analog multiplexers (Z103 and Z104), the I/O Decoder 
(Z101), Bi-directional Data Buffers (Z105 and Z106), the controller jacks (3101 thru 
3104), the Keyboard connector jack (3106), the left and right Program Cartridge jacks 
(3108 and 3109), the CPU connector jack (3101), the ROM Personality connector jack 
(3107), and the RAM Memory connector jacks (3102, 3103, and 3104). See Figures 1-11 
and 1-12. 


Bi-directional Data Buffer 

The Bi-directional Data Buffers (Z105 and Z106) are 74LS243 quad transceivers, 
commonly referred to as tri-level buffers. Tri-level refers to the three levels that can 
occur in the device; the first level pin 1 going high and pin 13 staying low, allows data 
to flow through the data buffer in the direction of the CPU; the second level, pin 13 
going high and pin 1 staying low, allows data to flow through the data buffer in the 
direction of the POKEY chip, the PIA chip and the Personality PCB; the third level, 
with pin 1 and pin 13 both staying low, creates a high impedance condition in the data 
buffers and allows other devices to transmit data on the Data Bus lines. This high 
impedance state also isolates the CPU and the RAM PCB from noise generated from a 
device using the Data Bus lines. 


ATARI Home Computers 


1-14 


ROM Personality Board 


The ROM Personality printed circuit board plugs into connector Jack J107 and 
occupies memory locations DSOO thru FFFF. The Personality board contains the 
operating system on three ROM chips, two 4K chips and one 2K chip (see Figures 1-13 
pd 1-14). The two 4K ROM chips (A401 and A403) contain the I/O subsystem, 
interrupt processing, initialization Power-Up and Reset. The 2K ROM chip (A402) 
contains the floating point arithmetic package. 


• I/Q~ Subsystem 

The I/O subsystem contained in the ROM Operating System provides a 
high-level interface between the user programs and the Console and 
peripheral hardware. All peripheral devices capable of dealing with 
character data have symbolic names (such as K, D, P, E) and may be 
accessed using a Centrai I/O (CIO) routine. 

• Interrupt Processine 

All hardware interrupts are handled by the interrupt subsystem in the 
Operating System. Vectored addresses contained in RAM memory point to 
subroutines in ROM to handle each type of interrupt. 

• Initialization 


There are two levels of initialization provided by the system, Power-Up 
Reset. Power-Up initialization is performed each time the system 
power is turned on, and Reset initialization is performed each time the 
Reset key is pressed. 


Whenever the system power is turned on, the Operating System examines 
and notes the configuration of the unit. The Operating System performs 
the following actions at Power-Up: 

Determines the highest available RAM address 

Clears all RAM to zeroes 

- Establishes all RAM interrupt vectors 
Initializes the ROM Cartridges 

Sets-up the video screen (24 x 40 text mode) 

- Boots the cassette if desired 

Checks ROM Cartridge for disk boot instructions 
Boots the disk if desired and a disk drive is attached 
Transfers control to the ROM cartridge, and booted program 


ATARI Home Computers 


1-15 



Whenever the Reset key is pressed, the Operating System performs some, but not 
all, of the functions performed at Power-Up. The Operating System performs 
the following actions after the Reset key is pressed: 

Clears the Operating System portion of RAM memory 

- Re-establishes all RAM interrupt vectors 

- Formats the Handler Address table 
Initializes the ROM Cartridges 

Sets-Up the video screen for 24 x 40 text mode 

Transfers control to the ROM Cartridge and booted program 

The remaining 2K of Operating System ROM is a floating point program which is 
not used by the other parts of the Operating System itself, but is available to 
non-resident programs such as BASIC, Calculator, PASCAL, etc. The following 
routines are among those found in the ROM program: 

ASCII to floating point and floating point to ASCII conversion 

Integer to floating point and floating point to integer conversion 

- Floating point log, exponent, and ploynomial evaluation 

- Floating point number clear, load, store and move 


POWER SUPPLY 


The 400 and 800 Power Supply have identical circuitry, with a few exceptions (See 
Figures 1-9 and 1-11). The Console Power Supplies receive 9Vac (3204 and 3206, 400 
and 800 respectively) from the external power adaptor (transformer) provides +5Vdc, 
and +12Vdc, and -5Vdc for the Console. Both the 400 and 800 Power Supplies have two 
power ON/OFF switches, S202 and S203 for the 400 Console, and S201 and S202 for the 
800 Console. S202 and S201, respectively, are Power Interlock switches. 

The RF signal is generated in both the 400 and 800 Power Supplies from the MOD 
signal received from the motherboard. It is routed through the A203 RF Module to 
develop the RF output through 3203. 

A peripheral connector jack, 3202 for the 400 Console and 3204 for the 800 Console, 
provides the serial data-in/data-out port for the system. Devices are "daisy chained" 
together from this output port. Each peripheral device is identified by a unique 
address, enabling all devices to reside on one output port. 

Also contained on the 800 Power Supply board is the Monitor connector jack (3205). 
Present at 3205 are the composite video signals to drive a video monitor. The 800 
Power Supply board also contains switches S204 thru S207. These switches are the 
System Reset, Option, Select, and Start, respectively. 


ATARI Home Computers 


1-16 



ROM CARTRIDGE 


The .£ tan R0M Program Cartridge contains two ROM chips designed to provide a 
specific program application (See Figure 1-16). The 6502 microprocessor reads the 
mrcc Tiatl0n contained Wlthm the R0 ® Chips by addressing memory locations S000 thru 
BFFF Hex. When the ROM Program Cartridges are inserted in the motherboard, they 
disable the RAM address locations 8000 thru BFFF, in 8K increments. The left ROM 
Cartridge overlays memory locations A000 to BFFF, and the right ROM Cartridee 
overlays locations 8000 to 9FFF. 6 & 


ACCESSORIES 


AC Power Adaptor 

The AC Power Adaptor plugs into a standard wall outlet to provide the 9Vac used by 

the Consoles. The other end of the power adaptor plugs into the power jack on either 
Console. 

TV Switch Box 


The TV Switch Box allows the Console to be connected to the 300 ohm RF antenna or 
75 ohm cable inputs on a typical televison set. 


'BASIC* Program Cartridge 

Jnntl^c S !f AT > AD a r n l5?T^ r T idse ( P rovided) is a standard feature for both Consoles and 
contains the ATARI BASIC Interpreter. 


ATARI Home Computers 


1-17 



came switches 



ATARI Home Computers 


1-18 


TO/FM POWER SUPPLY 























s 



Figure 1-9. 400 Power Supply 


ATARI Home Computers 


1-19 


POWER SUPPLY BOARD 
ATARI *00 























ATARI Home Computers 


Figure 1-10. 800 Motherboard Flow Diagram 


1-20 


























ATARI Home Computers 


1-21 


COMPOSITE VIDEO 




























Figure 1-12. 800 Personality Board 
ATARI Home Computer 1-22 


PERSONALITY HOARD 
ATARI 800 









ADDRESS BUS L ADDRESS BUS 

















DATA BUS (DM 



ATARI Home Computers 


• 1-24 


SK DYNAMIC RAM 
ATARI 









DATA OUT 



ATARI Home Computers 


1-25 


16K DYNAMIC RAM 
ATARI 







< 


qT<0 

j=>C* £ 


2H 


«- Z 


<IUJ D 

a a < uu 


5 H 
o u - 

o o UJ 
-J cd 


CO 

D 

cQ 

CO 

CO 

UJ 

oL 

a 

a 

< 


2 

tU 

> 

►-* 

oi 

a 

au 

A 



1 _ 

CTHVOffH3H.LOW Ol 


Figure 1-16. Game Cartridge Flow Diagram 


ATARI Home Computers 


1-26 


GAME CARTRIDGE BOARD 




ATARI HOME COMPUTER SYSTEM BLOCK DIAGRAM 



ATARI Home Computers 


1-27 


20MA CURRENT LOOP PORT 















SECTION 2 


SILKSCREEN AND SCHEMATICS 


/Inin P a S es contain representative siikscreens and schematics for the ATARI 

400/800 Computer Consoles. Minor variations in design may be encountered depending 
upon the production date of the Console. These drawings provide all details required * 
for an in-depth understanding of both the 400 and 800 Consoles. 


ATARI Home Computer 


2-1 



THIS FAG1 INTENTIONALLY LEFT BLANK 


ATARI Home Computer 


2-2 



Figure 2-1. 400 Motherboard Silkscreen 


ATARI Home Computer 


2-3 



























a 
01 . 

< 3 

O |f S] 

CD §*«* 












































































































































400 MOTHER BOARD 



TO POWER SUPPLY 













Figure 2-3. 400 Power Supply Silkscreen 


ATARI Home Computer 


2-6 












THIS PAGE INTENTIONALLY LEFT BLANK 


ATARI Home Computer 


2-8 



Figure 2-5. 800 Motherboard Silkscreen 


ATARI Home Computer 


2-9 
















800 MOTHER BOARD 





Page 1 of 2 


ATARI Home Computer 


2-10 





































































































































































ATARI Home Computer 


2-13 




C404 


zoto 



Nl 




C\J 

O 

< 






Figure 2-9. 800 Personality Board Silkscreen 


ATARI Home Computer 


2-14 





PERSONALITY BOARD 
ATARI 800 



ATARI Home Computer 


2-15 


74L900 











Figure 2-11. CPU Board Silkscreen 
ATARI Home Computer 2-16 


A302 A303 HJ07 

C 307 < 





CPU BOARD 














*8 

CD 

m 

o 




Figure 2-13. 8K RAM Board Silkscreen 





ATARI Home Computer 


2-18 




8K RAM 



ATARI Home Computer 


2-19 


l/W CATf 












L OSZ 



60SZ 



219 Z 

Figure 2-15. 16K RAM Board Silkscreen 


ATARI Home Computer 


2-20 


Z502 Z504 




I6K RAM 



Figure 2-16. 16K RAM Board Schematic 


ATARI Home Computer 


2-21 








































SECTION 3 


TROUBLESHOOTING AND TESTING 


OVERVIEW 

This section describes the procedures to maintain, troubleshoot, and test the ATARI 
400/800 Computer Consoles. The section is divided into two major categories: 

L TESTS 

2. TROUBLESHOOTING 


TESTS 


The following discussions pertain to the troubleshooting procedures required 
checkout the ATARI 400/800 Home Computer Consoles. 


to 


Equipment Needed 


You require six basic pieces of equipment in order to analyze 
ATARI 400/800 Home Computer Console. These items include: 

• 15MHz oscilloscope 

• Stand Alone Test Cartridge (SALT II) 

• Peripheral Port Test Connector 

• Hand Controller Jack Test Connector 

• Television Set (properly adjusted) 

• Small Tool Kit 


the failures of the 


ATARI Home Computer 


3-1 




Testing With And Without The SALT II Cartridge 

All tests are reviewed in this section. Procedures for the use of the tests are det aile d 
in Section 5, 400 Diagnostic Flowchart, and Section 7, 800 Diagnostic Flowchart. 


OVERVIEW OF TESTS 

A variety of test routines assist you in identifying probable sources of problems within 
the computer console. 


Power-Up Test 

This test prepares the Console for the remainder of the tests. Should the Console fail 
this test, no other test results can be considered valid. 

• Format: Connect the power adaptor to the Computer and the Computer to 
the television set. Make sure there is not a cartridge in the console —turn 
the POWER switch ON. The words ATARI COMPUTER - MEMO PAD 
should appear on the screen in the upper left corner. 


Keyboard Test 

This test verifies that all keys of the keyboard are properly functioning. This test also 
verifies that the POKEY chip's keyboard functions are operating properly. If one key 
fails, then the problem is likely the keyboard. If more than one key fails, you must 
perform further tests. (These tests are discussed later in this section.) 

• Format: Depress each key of the keyboard. As you press each key, watch 
scree n to verify if the computer is echoing the key. Be certain to use 
the CTRL key with other keys. This checks special graphics functions not 
tested elsewhere (See Figure 3-1). 


RAM and ROM Test 


This test verifies that the CPU, RAM, and ROM chips are all properly functioning. 

• Format: Due to the possible complexity of this test, it has been broken 
into four subsections. 

1. Turn the POWER off, insert the SALT II cartridge (for the 800, use 
the left cartridge slot), and turn the POWER on. The SALT Header 
should appear on the television screen (See Figure 3-2). This verifies 
that the CPU, Operating System (OS) ROMS, and the lower RAM are 
functioning. 


ATARI Home Computer 


3-2 




DO THIS 


SEE THIS 



Figure 3-1. Special Graphics Test 


ATARI Home Computer 


3-3 


□□□□□EE 


ATARI 400/800 
STAND ALONE 
SYSTEM TEST 

REV 2 04 (C) 1981 

_(T_Y_PE__ ?___FOR_HELPJ_ 

RAM:40K TIA NTSC 
ROM: MATH ~NTiA : NTS A 


Figure 3-2. SALT Header 


2. If a green/yellow colored screen is returned, this indicates a probable 
OS ROM malfunction. Swap-out the ROM set with a known good set 
(make certain to test after each ROM is replaced), this allows you to 
pinpoint the defective ROM. 

3. If the words, SYSTEM FAILURE appear on the television screen, this 
indicates that the lower RAM is not functioning. When this happens 
and a 400 Computer is under test, turn the POWER off, swap-out the 
RAM board with a known good one and turn the Power on. If the 
SALT Header is returned to the screen, this indicates a probable 
malfunction in the RAM board which was removed. Refer to the 
DIAGNOSTIC FLOWCHARTS, Section 5 and 7 for troubleshooting 
procedures. 

If the 800 Computer is under test, turn the POWER off and swap-out 
the front RAM Card with a know good one. Place the suspected 
defective RAM CARD into the number 2 RAM slot (the third slot 
behind the OS), and turn the POWER back on. This lets the SALT II 
cartridge troubleshoot the suspected RAM CARD later in the 
DIAGNOSTIC FLOWCHARTS. 

^ RAM and ROM boards have been swapped and the condition 
continues to persist, swap the CPU board with a known good board to 
isolate the problems. 


ATARI Home Computer 


3-4 





* * * NOTE * * * 


Once you have isolated the problem to either the RAM, ROM, or 
CPU boards, clean the board edge connectors and retest the boards. 


The SALT II cartridge takes you through the next phase of tests. Use the SALT II 
cartridge to perform the following tests. 


SALT II Menu 

Figure 3-3 illustrates the SALT II menu of tests. The highlighted character in Figure 
is red on the screen and is the command letter for each test. 


ANY 


COLOR^ARS 


nl RT TEST 

Bum 

UpF^SoM 

2PRODUCTION TEST 

HELP 


IBOOT B 
IC>t §£LAY 

iTiii ST 
LIGHT PEN 
7HELP 


Figure 3-3. SALT II Menu 


ATARI Home Computer 


3-5 



Color Bar Test 


This test verifies and allows for adjustment to the color circuitry. With SALT II 
properly in place, enter the command letter C and press RETURN. Figure 3-4 is a 
black and white representation of what your television display screen should look like. 



Figure 3-4. Color Bar Test Screen 


A 15-color rainbow scale is displayed above the reference bar with a single color bar 
below. The color bars directly above and below the reference bar should be the same 
color (golden rod). If not, proper adjustment of R309 makes the color bars above and 
below the reference bar identical thus adjusting the color frequency of the console to 
the proper setting. 


ATARI Home Computer 


3-6 
































Proper operation of the unit is indicated by you being able to make this adjustment and 
by consistent color within the entire span of each bar on the screen. Minor glitches on 
the edges of the color bars are acceptable. Leave this test on for at least 60 seconds 

in order to catch any intermittent problems, such as a bar momentarily changing 
colors or blanking out. 1 66 


Any Video Test 


This test verifies the console’s ability to generate a video (TV) display. This test also 
checks for pattern sensitivity of the ANTIC chip. 

By entering the command letter A and pressing RETURN, this test is activated. 

Figure 3-5 illustrates the screen display for the Any Video Test. NOTE; Figure 3-5 is 
a black and white representation of a colored screen. 


The screen should have a black background with eight vertical bars. Half of the 
vertical bars should be narrow, and the other half, much wider. A horizontal bar 
should appear across the top of the screen. From the left to right, the shade of color 
on the horizontal bar should change. On the right of the bar, two Vs should be 
displayed, right side up} one in normal video and the other in inverse video* 



Figure 3-5. Any Video Test Screen 


ATARI Home Computer 


3-7 
















Gray Bar Test 


This test verifies that the CTIA (GTIA) is generating the three LUM lines. 

By pressing the command letter G and then RETURN, this test activates. 

Figure 3-6 illustrates the screen display of the Gray Bar Test. The screen is divided 
into eight equal sized horizontal bars. The bar at the top of the screen should be black 
and subsequent bars should progress to white at bar eight. The bars should lighten in 
even shades. The screen should be steady and unchanging. These lines may have minor 
glitches at their edges. A thin white line should always appear just over the top 
(black) bar. No color should appear anywhere on the screen. The areas above the top 
(black) bar and below the bottom (white) bar are of no importance to this test. This 
test should be left on for at least 60 seconds to ensure that there is no "flashing" of 
color or shifting of the gray bars. 



Figure 3-6. Gray Bar Test Screen 


ATARI Home Computer 


3-8 










Keyboard Test 


keyboard Verifles the Console's ability to accurately accept operator input from the 

By pressing the command letter K and RETURN, this test is activated. You are to 
press each of the keys EXCEPT, the SPACE BAR, CNTL and both SHIFT keys. Each 
letter pressed is returned to the display screen. Once this portion of the test is 
completed, hold down the CNTL key and press the letter A. The letters CTRL are 
SS? C . d t0 *. the j Cree f 1 * Now > hold down the left SH IFT key and press A. The word 
th^oM r «SS- ed t0 screen - B y h u oldin g down the right SHIFT key and pressing A, 
InH 7h d returned t0 the display screen. Finally, press the SPACE BAR 

and then, RETURN. The words KEYBOARD PASS or KEYBOARD FAIL appear on the 

th^ k ! Y f^f- d t f St * If the SALT n cartridge detects any key failures 

during the test, the defective keys appear on the screen in the color red. 


Switch Test 


OPTTnw P/°E! r c2^ ratl ^ n of the four Cons ole Switches (START, SELECT, 

RETURN ^h d ? Y ^ T - EM ^ E5E ?‘ _ B y Pressing the command letter S and pressing 
STADT^^^ntB 6 ^ 15 v C ^ ed ’ Press the console switches in the following order: 1) 

SIS 3) P ™ 5 and 4) SYSTEM Upon pressing’SYSTEM 

KtocT, either PASS or FAIL is returned to the screen. 


Tone Test 


te f veri f. ies th . e abmt y of the POKEY to generate four sound registers through its 

(Zu2?t£n) e - raU °J? Cir , CUltS : Press the command letter T and RETURN. A prompt 
^ is returned to the screen asking you which register you want to test. You 

Sen p P re e i S I^TUR y Nr tH ** nUmber ° f the re S ister y° u want to test (1, 2, 3, or 4) and 

T^f generates eight tones in descending order. The first three tones are very high 

^ d 7 a ^n b rn mau 1 dlble to v some P e °P ie - Each tone begins at maximum volume and fadls 

MaSe ceTtaTn Z tZV, l . f ° U must ® nter the command letter before each register test. 
fviaKe certain to test all four sound registers. 


NOTE: The television volume control may have to be turned up in order for you 
to hear the first three tones. 


ATARI Home Computer 


3-9 



Display Options 


This function, which is not a test, displays a diagnostic matrix when used in 
conjunction with either the RAM TEST or the PORT TEST. It allows you to identify 
which ROM chip has failed when used with the VERIFY ROM TEST. 

By pressing command letter D and RETURN you access this function. The screen 
returns the prompt to enter a test format. To use the PASS/FAIL indicator, enter the 
command letter P and press RETURN. To display the ERROR TABLE, enter the 
command letter E and press RETURN. For the following PORT, VERIFY ROM, and 
RAM TESTs, press the command letter E and RETURN. The screen prompts you to 
enter the command letter S for a single test, or C for continuous testing. 

You are now ready for the three tests. To terminate any of the following three tests, 
press the SPACE BAR. NOTE; The RAM test completes its current test before 
stopping. 


Port Test 


This test verifies the ability of the computer system to communicate through the 
controller jacks and the peripheral I/O port. 

The command letter P and RETURN activates this test. Make certain that the 
Peripheral Jumpers are in place, and press RETURN again. Figure 3-7 illustrates the 
Port Test Matrix Display. This figure is a black and white representation of a color 
television screen. The zeros should be a blue tint. 



ERROR 

COUNTER 


TEST 

COUNTER 


ATARI Home Computer 


3-10 



The four digit number in the lower-right corner of the display screen shows the number 
of tests completed. In addition, the four digit number above it in red is an error 
counter which indicates the number of times the test has failed. 

If a failure occurs, a Red 1 is displayed in the matrix, this shows you the location of 

2?,c« rr °/^ C r d , ition * T* b . Ie 3-1 ’ Port Test Legend should be used to determine the 
cause of the failure condition. (Please note, a blinking 1 at location A 5 does not 
indicate a failure,) 


A passrng condition for all test is indicated by a 0 in that location (i.e., CO or D4). If 
the failed test passes on the next pass, the 1 is replaced by a 0. The error counter in 
the lower-right corner of the screen increments by one for each error . 


Verify ROM Test 

This test checks the Console's ROMs by performing checksum tests on them. By 

entering the command letter V and pressing RETURN you activate this test. The 

screen displays a checksum for each ROM and the value returned by the MATH PACK 

together with a PASS or FAIL indicator for each. Upon completion of the test the 

R?M and either PASS or FAIL for the S tcTt° ££’»« 

1'I uch ,a 0M “ Iallln 8- lf y° u suspect a ROM is intermittently 
tailing, run this test for 15 or 20 minutes* 


RAM Test 


This automatically uses six different tests to verify the operation of the RAM boards 

r E e n ^nedVt^ m i nd R ^ PrCSS RETURN to this test. A prompt is 

five) TvDe the ™mhTr ^ king how 8K bIocks of memory to check (maximum of 

that 1 Ia£al™h"J kr am™*™? 1 " 7 5 “? the unit and P ress RETURN. (Remember 

tnat, l equals each 8K RAM card and 2 equals each 16K RAM.) 

Mt.r.T P „ U nTr, d tT layS am ° Unt 0i RAM is ,es,in 8- “ amount is not what you 
' “red, one of two conditions may exist: 1) the unit does not contain the amount of 

memory you thought it did; or, 2) the unit has defective RAM card(s). 

mimhpr 3 in Elustratesa defective RAM test system response screen. The four digit 
comnfJJP wblte 3t ^e bottom right of the screen indicates the number of tests 
failures d ‘ A d ^ dlglt number direct ^ above this is used to count the number of 


ATARI Home Computer 


3-11 


























(f-ff 
3P yd 


/<T fU-yO/4^ 

of 

•2\ C f /~f~( /<S"£-^ 

ys l-l l fy/SrJL; 





As was the case with the PORT Test, failures appear as Red Is in this display. If the 
pattern is in a state of constant change, one of the RAM boards probably has a set of 
defective 74LS158 chips. If you replace the chips make certain that the new chips 
have the same manufacturer and the same date code. This ensures compatibility. To 
determine which board(s) is(are) defective, perform the following three steps: 


1) Turn off the power. 

2) Remove one of the boards. 

3) Start the test from Display Options, page 3-10. 

If the pattern is stable, look at line B, Columns 4 thru 7 to determine which board is 
defective. (See Table 3-2). 



ERROR 

COUNTER 


TEST 

COUNTER 


ATARI Home Computer 


3-13 



Table 3-2 

Defective RAM Boards 



Defect 

Indicator 

Description 

B4 

1st 8K Block 

B5; or 

B4 and B5 

2nd 8K Block 

B6j or 

B4 and B6 

3rd 8K Block 

B5 and B6; 

or 

B4, B5 and 

B6 

4th 8K Block 

B7; or 

B4 and B7 

5th 8K Block 


Compare rows D and E, if there is a difference between any one column use Table 3-3 
to identify specific defective chips. If more than one column is different replace the 
74LS244 chip and retest. 


ATARI Home Computer 


3-14 



Table 3-3 

Defective RAM Identifier 


Difference 

Column 

Description 


8K 

16K 

DO 

Z512 

Z512 

D1 

Z511 

Z511 

D2 

Z510 

Z510 

D3 

Z508 

Z509 

D4 

Z509 

Z508 

D5 

Z507 

Z507 

D6 

Z505 

Z506 

D 7 

Z506 

Z505 


M Test 

This^test verifies the proper operation of the Video Buffer Chip (400-All 1 and 800- 

InJrf th rm n t A h S^ teSt ’ off * he ConsoIe POWER, remove the SALT II cartridge and 
SSies: C BASIC Cartridge * Turn the POWER on Perform the following 2 three 


ATARI Home Computer 


3-15 



1) Type: NEW and press RETURN. 

2) Type: 10?"M"; :GOTO 10 and press RETURN. 

3) Type: RUN and press RETURN. 

The system starts printing Ms, character after character, line after line. If any are 
blurred and/or run together, the Video Buffer Chip or another of the discrete 
components in the video summing circuitry on the mainboard is probably defective. 

To stop this test, press BREAK or SYSTEM RESET. 


STAR RAIDER™ Test 

If the Console has effectively passed all previous tests and performs this game without 
any visible problems, it is almost certainly operating properly. 

Turn POWER off, remove the BASIC cartridge, insert the STAR RAIDER™ cartridge, 
and turn the POWER on. Now, go through the game's various screens and functions 
(play the game). 


Shake Test 


Grasp the unit firmly with both hands and shake it vigorously for approximately 10 to 
20 seconds. DO NOT HIT or STRIKE the unit against the bench or other hard object 
T th ?, U «L h ^ V o* g y0ur fin S ers between the unit and the surface being struck. Perform 
the MEMO PAD test to make certain that none of the connections, boards, and/or 
components have become unseated, and that the unit is properly operational. 


Burnin 

After the unit has successfully passed all the previous procedures and is operating 
correctly, it is ready for burnin ° 

Burnin consists of operating the system continuously for a long period of time 
(recommended 8 hours). Use one of the following three methods. 

1) Insert the SALT II cartridge and run it with continuous RAM or PORT test. 

2) Insert Star Raider or another game cartridge and run it. 

3) Perform the 400/800 Console Test (810 Disk Drive required). 


ATARI Home Computer 


3-16 



At the end of the BURN-IN period, check the unit again for any malfunctions, using 
SALT II Test checks. Once the unit has passed all the final checkout procedures, it is 
ready to be returned to the customer. 


DESCRIPTION OF THE OTHER FUNCTIONS FOLLOWS; 


Production Test 


Command letter "Z". This function allows you to run through the series of test semi- 
automatically by pressing the space bar. It will ask you the serial number of the unit 
and print it out on a printer with the word PASS or FAIL. 

Boot B 


This function is not used at this time. 
Examine 


Command letter "E". This allows you to test a specified RAM location (address). 

Adjust 

Command letter "J". This is used to debug audio and serial port control lines (Motor 
Go & Command) on the system console. A fixed frequency audio signal is produced 
while PIA ports are exercised. 


SUMMARY 


This section has taken you step-by-step through all the tests and general 
troubleshooting steps required for evaluation of a suspect defective 400/800 console. 
Now read through the section, DISASSEMBLY and ASSEMBLY, before going on to 
Section 5, Diagnostic Flowcharts, and Section 7, 800 Diagnostic Flowchart. 


ATARI Home Computer 


3-17 




SECTION 4 


DISSASSEMBLLY/ASSEMBLY MAINTENANCE 


ATARI 400 HOME COMPUTER CONSOLE - DISASSEMBLY 

The following describes the procedures required to disassemble the 400 Computer 
Console. Read the following NOTES first, then proceed. 


* * * NOTE * * * 

!• Be very careful about mixing screws. Plastic and aluminum 
parts can be easily stripped or damaged by puncture if the 
wrong size screw is used. 

2. Excessive torque on screws can strip the plastic and aluminum 
parts. 

o P l asti c - 6-inch pounds torque maximum, 
o Aluminum - 10-inch pounds torque maximum. 

3. Protect the plastic surfaces of the console by working on a 
soft surface (a grounding pad works very well) when the 
Console is turned over, bottom up. 

4. Use ALL static control precautions when handling any printed 
circuit board. 


KEYBOARD AND POWER SUPPLY ACCESS 

To remove the top cover, perform the steps in the exact order given. 

• Turn the unit side down. 

• Remove four screws from the bottom cover (See Figure 4-1). 


ATARI Home Computer 


4-1 







atari Home Computer 


4-3 


KCYBOAftO 


V 



Figure 4-3. ATARI 400 Console, Keyboard Removal 


POWER SUPPLY REMOVAL 

J,° r 5! T10ve the power supply, perform the following steps in the exact order given. 
Use Figure 4-4 as a reference for the following four steps. 

• Disconnect RF cable from power supply. 

• Remove two screws from power supply. 

• Gently pull power supply away from casting 1/4 inch and lift out the 
interlock switch plunger. 

• Lift the power supply straight-up off the motherboard connector pins. 


ATARI Home Computer 


4-4 


INTERLOCK PLUNGER 



Figure 4-4. ATARI 400 Console, Power Supply Removal 


ATARI Home Computer 


4-5 



CPU, RAM. AND MOTHERBOARD ACCESS 


To remove the module assembly, perform the steps in the exact order given. Use 
Figure 4-5 as a reference for the following two steps. 


• Disconnect and remove speaker assembly. 

• Lift module assembly out of the bottom cover. 


CPU AND RAM REMOVAL 


To remove the CPU and RAM printed circuit boards, perform the steps in the exact 
order given. Use Figure 4-5 as a reference for the following six steps. 

• Close and latch the cartridge door. 

• Set the module on its back. 

• Remove the eight screws from the bottom shield and lift off the shield. 

• Lift the motherboard assembly out of the aluminum casting. 

• Carefully unplug the CPU and/or RAM boards. 

• Unhook and remove the plastic cartridge guide. 


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4-6 



ALUMINUM CASTING 


CPU 
BOARD 


RAM 

BOARD 


CARTRIDGE 

GUIDE 



MOTHER BOARD 


80TT0M SHIELD 


SPEAKER 

ASSEMBLY 


Figure 4-5. ATARI 400 Console, Module Assembly 


This concludes the disassembly of the 400 computer console. 


ATARI Home Computer 


4-7 






ATARI 800 HOME COMPUTER CONSOLE - DISASSEMBLY 


The following describes the procedures required to disassemble the ATARI 800 Home 
Computer console. Read the NOTES on pages 4-1 thru 4- 3 first, and then proceed. 


ACCESS TO RAM BOARDS AND ROM BOARD 

To gain access to the RAM and ROM boards, perform the steps in the exact order 
given. 

Remove the cartridge door assembly. Use Figure 4-6 as a reference for the following 
eight steps. 

• Turn the system power switch to the OFF position. 

• Open the cartridge door. 

• Turn the cartridge door clamps towards the outside of the Console. 

• Lift the cartridge door assembly 1/4 inch, pull it towards you, and lift it 

off. 

Remove the RAM and ROM modules. 

• Lift out the RAM module(s). 

• Lift out the ROM module. 

• Lift out any cartridge(s). 

• Turn cartridge door clamps to original position. 


ATARI Home Computer 


4-8 


CARTRIDGE DOOR 
ASSEMBLY 



Figure 4-6. ATARI 800 Console, Cartridge Door Assembly Removal 
ACCESS TO POWER SUPPLY AND KEYBOARD ASSEMBLY 

To gain access to the power supply and keyboard assembly, perform the following steps 
in the exact order given. 


REMOVE TOP COVER 

Use Figure 4-7 as reference for the following three steps. 

• Turn unit upside down. 

• Remove five screws from the bottom cover. 

• Tilt the back of the bottom cover up and towards you to remove it. 


ATARI Home Computer 


4-9 



BOTTOM COVER 



Figure 4-7. ATARI 800 Console, Bottom Cover Removal 


REMOVE THE PCB MODULE 

Use Figure 4-8 as a reference for the following seven steps. 

• Remove two screws from the aluminum casting flange. 

• Remove the single screw from the power supply board (lower left corner). 

• Disconnect speaker cable, remove speaker and set it aside. 

• Turn the unit over. 

• Carefully pull the back of the console top cover assembly to 90° separating 

it from the PCB module. ° 


ATARI Home Computer 


4-10 





• Reach over the top cover and unplug the keyboard's ribbon cable. 

• Set the top cover assembly aside. 


Lift the power supply board straight up. 


Remove plastic cartridge guide by 
side of the motherboard. 


unhooking the latches from the bottom 



SPEAKER 

harness 


Figure 4-8. A1ARI 800 Console, Module Assembly Removal 
REMOVE THE POWER SUPPLY 

Use Figure 4-9 as a reference for the following five steps. 

• Unplug the RF cable from the power supply board. 

• Unplug the power supply harness. 

• Remove three screws from power supply board. 


ATARI Home Computer 


4-11 




POWER 

RF CABLE SUPPLY 



WIRE HARNESS 


Figure 4-9. ATARI 800 Console, Power Supply Removal 

ACCESS TO CPU PRINTED CIRCUIT BOARD 

Use Figure 4-10 as reference for the following four steps. 

• Turn the unit upside down. 

• Remove the nine screws from the lower shield. 

• Lift the motherboard and lower shield out of the aluminum casting 

• Remove the CPU PCB. 


ATARI Home Computer 


4-12 





ACCESS TO MOTHERBOARD 

Use Figure 4-11 as reference for the following three steps. 

• Carefully slide the tip of a screwdriver underneath the motherboard next 
to the nylon clip. Gently raise the handle of the screwdriver, prying off 
the nylon clip. Repeat this operation for the remaining three nylon clips. 


* * * CAUTION * * * 

Be careful not to bend any of the pins on the Motherboard 
Connector. 

Do NOT allow the tip of the screwdriver to damage traces. 


ATARI Home Computer 


4-13 





• Lift the motherboard off the lower shield. 

• Remove the plastic cartridge guide by unhooking the four latches from the 
bottom side of the motherboard. 



Figure 4-11. ATARI 800 Console, Motherboard Removal 


KEYBOARD REMOVAL 

Use Figure 4-12 as reference for the three steps, to remove the keyboard from its 
case. 

• Turn the top cover upside down. 

• Remove four screws from the four corners of the keyboard. 

• Lift the keyboard out of the top cover. 

This concludes the disassembly of the Atari 800 Home Computer console. 


ATARI Home Computer 


4-14 


T 


KEYBOARD 



Figure 4-12. ATARI 800 Console, Keyboard Removal 


ATARI 400 HOME COMPUTER CONSOLE ASSSEMBLY 


The following outlines the steps required to reassemble the Atari 400 
console and it's related printed circuit boards. 


Home Computer 


MODULE ASSEMBLY REASSEMBLY 

Refer to Figure 4-5 as reference for the following five steps. 

• Snap the cartridge guide into the motherboard (it only goes in one way). 

• Insert RAM and CPU printed circuit boards into the motherboard with the 

^ mP D^n nt Sld ^ ° f the PCBs facin s awa y from you. Before reassembling 
the PCBs, make certain that they have been cleaned and lubricated. 
(Refer to pages 4-21 and 4-22 for instructions.) 

• Set aluminum casting upside down, invert the motherboard and gently 
lower it into the casting. 


Atari Home Computer 


4-15 




* * * NOTE * * * 


The CPU PCB must fit into the guides in the aluminum casting. 

• Install lower shield and secure it with eight screws. 

• Install the module assembly in the bottom cover. 


KEYBOARD INSTALLATION 


Refer to Figure 4-3 as a reference for the following three steps. 

• Plug the speaker cable into the motherboard (no Polarity) and set the 
speaker into the bottom cover. 

• Plug the keyboard ribbon cable into the connector on the motherboard. 

• Gently lower the keyboard over the Power-ON LED and guide posts on the 
aluminum casting. 


POWER SUPPLY INSTALLATION 

Use Figure 4-4 as reference for the following five steps. 

• Align the power supply over the motherboard connector pins and bottom 
cover guide posts and gently press it down. 

• Install the interlock switch plunger into the aluminum casting. Make 
certain that the lower end of the plunger is positioned over the interlock 
switch and the plunger shaft rides in its notch in the power supply heat 
sink. 

• Insert and tighten the two power supply mounting screws. 


* * * CAUTION * * * 

Be sure that the RF cable is not trapped under the module assembly. 


Route the RF cable through its slot in the power supply board and plug it 
into the power supply jack. 

Insert and tighten the single keyboard mounting screw. 


Atari Home Computer 


4-16 



TOP COVER INSTALLATION 


• Open the cartridge door. 

• Slide the top cover down over the open cartridge door and the power-ON 
LED (Refer to Figure 4-2). 

• Guide the top cover locator pins into the keyboard holes and snap the top 
cover hood under the keyboard. 

• Close the cartridge door and set the console on its face. 

• Align the top and bottom covers and insert the four screws into the bottom 
cover and tighten (Refer to Figure 4-1). 


ATARI 300 HOME COMPUTER CONSOLE ASSEMBLY 

The following outlines the steps required to reassemble the Atari 800 Home Computer 
Console and its related printed circuit boards. 


KEYBOARD INSTALLATION 

Refer to Figure 4-12 as reference for the following two steps. 

• Set the top cover upside down with the keyboard in it. 

• Insert and tighten the four mounting screws. 

* * * NOTE * * * 

Check the spacebar and keys to make sure that they are not binding 
before proceeding. 

MOTHERBOARD INSTALLATION 

Refer to Figure 4-11 as reference for the following two steps. 

• Snap the plastic cartridge guide into the top side of the motherboard. 

• With the motherboard right side up, snap on the four nylon clips of the 
lower shield. Make certain all four clips are firmly seated. 


Atari Home Computer 


4-17 



CPU PCB INSTALLATION 

Refer to Figure 4-10 as reference for the following five steps. 

• Plug in CPU PCB. Make certain the component side of the board faces 
away from the plastic cartridge guide and is firmly seated. 

• Turn the aluminum casting over. 

• Turn the motherboard upside down and set the motherboard and lower 
shield into the aluminum casting. 

* * * CAUTION * * * 

Make certain that the CPU PCB sets in its slot in the aluminum 
casting. 

• Insert and secure the nine screws in the lower shield. 

• Set the console on its feet. 

POWER SUPPLY INSTALLATION 

Refer to Figure 4-9 as reference for the following six steps. 

• Carefully align the power supply connector with the motherboard pins. 

• Set the power supply down over the guide pins on the aluminum casting and 
gently press down. 

• Attach strip connector between power supply and motherboard. 

• Insert and tighten the three screws of the power supply board. 

• Recommend the power supply harness. 

* * * CAUTION * * * 

Plug the power supply harness cable from the motherboard to the 
P 0 *® 1 supply pins with the orange or purple wire towards the 
aluminum casting. 

• Plug the RF cable, the short end, into the power supply jack. 


Atari Home Computer 


4-1S 


MODULE ASSEMBLY INSTALLATION INTO TOP COVER 


Refer to Figure 4-8 as reference for the following six steps. 

• Set the top cover upside down. 

• Invert the module assembly and lower it into the top cover. Turn the 
cartridge door latches toward the inside in order to clear the top cover. 

* * * CAUTION * * * 

Make certain that the RF cable is not trapped between the power 
supply board and the top cover standoff (upper left screw hole). 

• Lift the motherboard one-inch out of the top cover and plug in the 
keyboard harness. 

• Insert and tighten two screws into the front holes of the aluminum casting 

and into the top cover. ° 

• Set the speaker into its receptacle foam side down. 

• Connect the speaker cable to the jack (no polarity). 


bottom cover installation 

Refer to Figure 4-7 as reference for the following four steps. 

• Align the bottom cover with the four-hand-controller ports. 

• Seat bottom cover firmly, all the way around. Make certain the RF cable 
exists through its hole and is not trapped between the covers. 

• Insert and tighten the five bottom cover screws. 

• Set the console right side up. 


Atari Home Computer 


4-19 



RAM AND ROM MODULE INSTALLATION 


Refer to Figure 4-6 as reference for the following two steps. 

• Insert the ROM Module in the slot closest to the keyboard. 

• Insert a maximum of three RAM modules in the remaining slots. 


CARTRIDGE DOOR ASSEMBLY 


Refer to Figure 4-7 as reference for the following two steps. 

• . Set the cartridge door assembly on the top cover and slide it to the rear of 

the cover. This action engages the tab of the door into the aluminum 
casting. 

• Lock the cartridge door assembly down with the two clamps next to the 
program cartridge slots. 


PCB CONTACT CLEANING AND LUBRICATION 

The following instructions explain the procedures required to properly clean and 
lubricate the PCB contacts of the CPU, RAM and ROM boards once they have been 
removed from the motherboard. 

Tools Required 

• ZEP Safety Solvent or Isopropyl Alcohol 

• Dust-Free Cloth 

• Acid Brush 

• Board Cleaning Brush 

• Libriplate (DS-ES Lubricant) 


Procedures 


Inspect the PCB contact for flux, dirt, foreign material, and deeply serated 
contact fingers. 

Moisten the dust-free cloth with solvent and clean the finger contacts. 
Make sure both sides of the contacts are clean and free of residual 
lubricant and contamination. 


Atari Home Computer 


4-20 




* * * NOTE * * * 


Avoid touching the contact after cleaning. 


3. If corrosion or residue remain on the contacts it is necessary to clean the 
contacts further using the board cleaning brush. Use the following 
procedures. 

• Moisten the board cleaning brush with solvent and firmly brush the 
contacts. Four to six strokes is enough. Be careful and do not touch 
any other part of the board. 

• Perform step 2 again. 

4. Dip the acid brush into the lubricant. 

5. Apply an even coating of lubricant to the contact fingers on both sides of 
the PCB. The coating of lubricant should be thick enough to protect the 
contact fingers from corrosion. Do not spread the lubricant to areas other 
than the contact fingers. 


VISUAL INSPECTION 

ortbuse 0 ^ 8 inStructions ex P lain specific areas to check on the Consoles for damage 

1. Inspect the controller jacks and peripheral jacks for broken and/or bent 
pins. 

2. Check the RF cable for cracks in the insulation, bare, or pinched areas. 

3. With the console power ON and MEMO PAD on the screen, open the 
cartridge door to check the interlock switch. Using a small blade 
screwdriver, press the plunger down. Release the plunger and see that it is 

returns to its open position. In its open position the console is powered- 
down. 

4. Inspect the cartridge slot for foreign objects or damage. 

5. Inspect the power jack for bent and/or damaged pins. 

If any of the above damage is found, repair the defective area. Use the disassembly 
and assembly instructions at the beginning of this section. 


Atari Home Computer 


4-21 




SECTION 5 


400 DIAGNOSTIC FLOWCHART 


The Diagnostic Flowchart is intended to be easy to use and the primary aid when 
troubleshooting the ATARI 400 Computer Console. Follow the prompts in the order 
presented. When a question is asked, follow the line from that box which best applies 
to the unit's situation. The flowchart leaves little to chance, it tells you when to 
perform a specific test and when to replace components. 


Swap Out Procedure 

At many places in the diagnostic flowchart, a box tells you to "swap-out" a chip or a 
^mber of chips in a particular order. The "swap-out" instruction means that you 
should replace the indicated components (one at a time) with a known good component 
of the same type. The 400 should then be tested with the new, known-good component 
in place to see whether the "swap-out" solved the problem being checked. If the swap- 
out did not fix the problem, the known-good component should be removed, and the 
original component reinserted. In this way, you avoid needlessly replacing good 
components. K 66 

CAUTION: 


Extreme care should be taken when handling the integrated circuit chips. They are all 
v«2 sensitive to static electricity and can easily be damaged by careless handling. 

sShS Jrt? the . J d )! pS m **!** pIastic carrier tubcs on conductive foam when nit 
handling them. Make certain you are well grounded when handling the chips. Atari 

strongly recommends that you wear a conductive grounding band (which ties from your 
arm to ground) when handling the chips. 

t0 dama Se from stress when being removed from or 
inserted into the sockets. Always use a chip-puller when removing the chips. Do not 
pry the chip out with a screwdriver or any other tooL 


Failure to follow the above guidlines results in unusally high chip failur e rates and 
extra expense. 


ATARI Home Computer 


5-1 



400 POWER-UP 



ATARI Home Computer 


5-2 








400 POWER-UP 

CATASTROPHIC FAILURES AND BASIC OPERATIONS 
SNOWY SCREEN 



ATARI Home Computer 


5-3 

















400 POWER-UP 

CATASTROPHIC FAILURES AND BASIC OPERATIONS 



Go to C, next page} 


ATARI Home Computer 

















400 POWER-UP 

CATASTROPHIC FAILURES AND BASIC OPERATIONS 
BLACK/GREY SCREEN (contl 



ATARI Home Computer 


5-5 









400 POWER-UP 

CATASTROPHIC FAILURES AND BASIC OPERATIONS 
GREEN/YELLOW SCREEN 



ATARI Home Computer 


5-6 




400 POWER-UP 

CATASTROPHIC FAILURES AND BASIC OPERATIONS 
SOLID BLUE SCREEN 



ATARI Home Computer 


5-7 










400 POWER-UP, PART II 



ATARI Home Computer 


5-8 








Go to COLOR BAR 
'ROUBLESHOOTING, 
_Page 5-10 













400 COLOR BAR 
TROUBLESHOOTING 



ATARI Home Computer 


5-10 











ATARI Home Computer 


5-11 






























































400 COLOR BAR 
TROUBLESHOOTING (eont ) 




ATARI Home Computer 


5-12 
























TIA TEST 



ATARI Home Computer 


5-13 








400 GREY BAR 



ATARI Home Computer 


5-14 






400 GREY BAR 


TROUBLESHOOTING 



ATARI Home Computer 


5-15 










400 GREY BAR 
ROUBLESHOOTING (cont) 


Verify that each of the following levels and/or 
signal wave forms exist* before proceeding to 
the next step. Use SALT II, COLOR BARS, 
locked into the continuous mode._ 




Is there 
oscillatic 
on *Moti 
Refer 

3.58MHz 
m at R158 
xerboard, 
figure 


YES 

Is there input 
signal to base of 
QI07 Refer Figure 


YES 

Is thei 
signal frc 
on Q10 
Figure 

•e output 
)m collector 
7 Refer 


YES 


NO 


Swap-out X101, Q103 
and Q104 


NO 


Trace circuit back to 
previous step 


NO 


Trace circuit back to 
previous step 






ATARI Home Computer 


5-16 























































400 GREY BAR 
TROUBLESHOOTING fcont) 




ATARI Home Computer 


5-17 











400 ANY VIDEO 



ATARI Home Computer 


5-18 







400 ANY VIDEO 
TROUBLESHOOTING 



ATARI Home Computer 


5-19 












400 ANY VIDEO 
TROUBLESHOOTING (cont) 


that each of the following levels and/or 
signal wave forms exist' before proceeding to 
the next step. Use SALT II, COLOR BARS, 
locked into the continuous mode. 




iKgmi 

iaiiiiiii 


Is there input 
signal to base of 
Q107 Refer Flgurel 


NO 


(Trace circuit back to 
previous step 



A 

YES 

Is thei 
signal frt 
on Q10 
Figure 

-e output 
collector 
7 Refer 

i 


YES 

Is there signal at 
J107, Pin 1 Refer " 
Figure 

■ 

YES 

Go to next page 


NO 


(Trace circuit back to 
previous step 


NO 


Trace circuit back to 
previous step 


Home Computer 


5-20 





























































































400 ANY VIDEO 
TROUBLESHOOTING (contl 



ATARI Home Computer 


5-21 








































keyboard 



ATARI Home Computer 


5-22 









KEYBOARD (cont) 


TYPICAL KEYBOARD 
OUTPUT 

Simple made from 
2104, Pin 14 ^ith 
W key depressed. 


SCOPE: 





ATARI Home Computer 


5-23 





400 TONE TEST 



ATARI Home Computer 


5-24 


















400 TONE TEST (cont) 


This re-runs the first 
two steps of this 
test 



ATARI Home Computer 


5-25 












400 TONE TEST (cont) 



ATARI Home Computer 


5-26 







ATARI Home Computer 


5-27 








400 CONSOLE SWITCH TEST 



ATARI Home Computer 


5-2S 








400 VERIFY ROM 


Verify ROM Test is 
locked Into CONTIN¬ 
UOUS MODE and 
is displaying each 
ROM checksum and 
the word PASS or 
FAIL 



ATARI Home Computer 


5-29 













400 VERIFY ROM (cont) 



ATARI Home Computer 


5-30 





400 RAM 



ATARI Home Computer 


5-31 













400 RAM (cont) 


PASS 

YES Go to PORT Test. ! 

Page 5-33 j 


NO 


CaU ATARI Tech Line 
Specialist 

Inside California 
(800) 672-1466 

Outside California 
(800) 538-1535 
(800) 538-1536 



ATARI Home Computer 


5-32 






400 PORT 



ATARI Home Computer 


5-33 









400 PORT (cont) 



ATARI Home Computer 


5-34 





THIS PAGE INTENTIONALLY LEFT BLANK 


ATARI Home Computer 


5-35 



Table 5-1 
CLOCK CIRCUIT 


PIN NUMBER 


BOARD 

FREQUENCY 

SCOPE CHART 

21 of J101 


CPU 

1.789 

1 

22 of J101 


CPU 

1.789 

2 

8 of Z302 


CPU 

1.789 

2 

9 of Z302 


CPU 

1.789 

1 

10 of Z302 


CPU 

1.789 

2' 

13 of Z302 


CPU 

1.789 

3 

37 of A303 


CPU 

1.140 

4 

6 of Z301 


CPU 

1.789 

3 

34 of A302 


CPU 

1.789 

3 

35 of A302 


CPU 

3.579 

5 

29 of A301 


CPU 

3.579 

5 

28 of A301 


CPU 

3.579 

6 

Collector of 

Q102 

800 Main Board 

3.579 

6 

Collector of 

Q104 

400 Main Board 

3.579 

6 

7 of A101 


400/800 Main Board 

1.789 

1 

25 of A102 


400/800 Main Board 

1.789 

1 

* Use Scope Waveform Legend on next 
illustration of waveform. 

page to see 



ATARI Home Computer 


5-36 



Scop« Waveform 3 luS/DIV IV/DIV 


Scop* Waveform 4 luS/DIV IV/DIV 



Scopa Waveform 5 luS/DIV IV/DIV Scope Waveform g Iua/DIV IV/DIV 

. Scope Waveform Legend 

ATARI Home Computer 5-37 



Keyboard 

Connection 

Chart 


Legend 


PIN CONNECTOR 
NUMBERS NUMBERS 


400/Z102 400/J105 

800/Z103 800/J106 



1. ESC 

15. BREAK 

29. RETURN 

43 CAPS 

43 • LOWS 

2 ‘ 1 

la CLR SET 

16, TAB 

30. can. 

44. SHUT 

3 * 2 

X7. Q 

31. A 

45. Z 

4. 5 

18. W 

32. S 

46. X 

5 - 4 

19. E 

33. 0 

47. C 

X ^ 

6. 5 

20. a 

34. F 

48. V 

7 - 6 

21. T 

33. G 

49. B 

8. ' 

22. T 

36. H 

50. N 


23. U 

37. J 

51. M 

10. £ 

24. I 

38. K 

52* [ 

• 

n. 4 

25. 0 

39. L 

53. J 
• 

i CIlear 

26. P 

40. j 

T-J- 

13. »«« 

27. t ^ - 

41, * .N 

53. /|\ 

i a DELETE 

1 • BACK S 

28. ♦ . 1 

«. -/ 

56. SHIFT 

57. SPACE BAR 



ATARI Home Computer 


5-38 




C 0001 0000 
D 0000 1000 
E 0000 0000 
RAM TEST 



ERROR 

COUNTER 


TEST 

COUNTER ' 


Defective RAM Boards 


Defective RAM Identifier 


°* teet Difference 


Indicator 

Description 

B* 

1st SK Block 

B5; or 

2nd 8K Block 

B4 and B3 


B6f or 

3rd SK Block 

B4 and B6 


B3 and B6j 

4th 8K Block 

or 


B4, B3 and 


B6 


B7j or 

3th SK Block 

B4 and B7 



Column 

Description 

SK UK 

DO 

Z3I2 

Z312 

Dl 

Z3U 

Z311 

02 

2310 

Z310 

D3 

Z50S 

Z3Q9 

04 

Z5Q9 

Z30S 

03 

Z307 

Z307 

D6 

Z303 

Z506 

07 

Z306 

Z303 


Figure and Table 5-2 


ATARI Home Computer 


5-39 



Table 5-3 

Port Teat Legend 




ATARI Home Computer 


5-40 























SECTION 6 


SYMPTOM CHECKLIST 


The Symptom Checklist is designed to assist the experience technician arrive at a 
rapid diagnosis for problems. The checklist is not intended to replace the Diagnostic 
Flowchart as the primary troubleshooting guide, but rather, to supplement the 


Each symptom is accompanied, by some possible causes and the best point to enter the 
Diagnostic Flowchart to locate the problem. 


Symptom 

Possible Cause 

Diagram Entry Point 

Snowy Screen 

SW Box, AC Adaptor 

CH. Select SW, Modulator 
Adjustment, RF Cable 

Damage 

AA 

400, Page 5-3 

800, Page 7-3 

Black/Gray Screen 

Verify +5V, -5V & +12V 

Power Supplies, CR201-209, 
C201-205, C210, A201, A302, 
A303, A301, A103, Alii, 
Z103-Z105, Q103-4, X101 

BB 

400, Page 5-4 

800, Page 7-4 

Green/Yellow Screen 

Z103-5, A03, Z303 & 4 
all on ROM Board 

CC 

400, Page 5-6 

800, Page 7-6 

Solid Blue Screen 

A101,Q107, X101 

DD 

400, Page 5-7 

800, Page 7-7 

No Color or Bad Color 

Bars with SALT II 

R309 Adjust, A301-2 on 

CPU Board; Alll, Q107 
on Mainboard, X101, 

Q103, Q104 

EE 

400, Page 5-9 

800, Page 7-9 


Modulator Adjustment 

FF 

400, Page 5-12 

800, Page 7-12 

No Color Bars on TIA Test 

A301 on CPU Board 

GG 

400, Page 5-12 

800, Page 7-12 


ATARI Home Computer 


6-1 



Symptom 


Possible Cause 


Diagram Entry Point 


No Gray Bars 

A301, Alll, Q107 

R309 Adjustment 

X101, Q103 & 4 

Modulator 

HH 

400, Page 5-14 
800, Page 7-14 

Upside Down Alpha/ 
Numerics or Player Field 

A302 on CPU Board, A301 

Alll,Q107 

Modulator 

n 

400, Page 5-1 
800, Page 7-14 

33 

400, Page 5-21 
800, Page 7-21 

Some Keyboard Keys Fail 

Keyboard Failure 

KK 

400, Page 5-22 
800, Page 7-22 

All Keyboard Keys Fail 

A101, Z103 <5c 4 

LL 

400, Page 5-22 
800, Page 7-22 

Tones Missing During 

Sound or Games 

A101, R160, R161, R166, R170 
064, 079, 084, Q105 

L101, Q106, L118, A203 

MM 

400, Page 5-24 
800, Page 7-24 

Console (Game) Switches 

Will Not Function 

A301 on CPU Board, R119-122 
021-124 

NN 

400, Page 5-28 
800, Page 7-28 

ROM Test Failed 

A401-403 on ROM Board 

1403 

OO 

400, Page 5-29 
800, Page 7-29 

RAM Test Failed 

See RAM test 

Matrix, Figure 5 

Table 5 

PP 

400, Page 5-31 
800, Page 7-31 

Hand Controllers 

Will Not Work 

See Port Test 

Matrix, Table 5 

QQ 

400, Page 5-33 
800, Page 7-33 


ATARI Home Computer 


6-2 



SECTION 7 


800 DIAGNOSTIC FLOWCHART 


The Diagnostic Flowchart is intended to be easy to use and the primary aid when 
troubleshooting the ATARI 800 Computer Console. Follow the prompts in the order 
presented. When a question is asked, follow the line from that box which best applies 
to the unit's situation. The flowchart leaves little to chance, it tells you when to 
perform a specific test and when to replace components. 


Swap Out Procedure 

At many places in the diagnostic flowchart, a box tells you to "swap-out'' a chip or a 
number of chips in a particular order. The "swap-out" instruction means that you 
s ould replace the indicated components (one at a time) with a known good component 
of the same type. The 800 should then be tested with the new, known-good component 
in place to see whether the "swap-out" solved the problem being checked. If the swap- 
out did not fix the problem, the known-good component should be removed, and the 
original component reinserted. In this way, you avoid needlessly replacing good 
components. K 6 & 

CAUTION: 


Extreme care should be taken when handling the integrated circuit chips. They are ail 
Xer* sensitive to static electricity and can easily be damaged by careless handling. 

kgg *** m thcir Pestle carrier tubes or on conductive foam when not 
nandling them. Make certain you are well grounded when handling the chips. Atari 
strongly recommends that you wear a conductive grounding band (which ties from your 
arm to ground) when handling the chips. J 


are also susceptible to damage from stress when being removed from or 
inserted into the sockets. Always use a chip-puller when removing the chips. Do not 
pry the chip out with a screwdriver or any other tooL 

Failure to follow the above guidelines results in unusally high chip failure rates and 


ATARI Home Computer 


7-1 



800 POWER-UP 

CATASTROPHIC FAILURES AND BASIC OPERATIONS 



ATARI Home Computer 


7-2 











800 POWER-UP 

CATASTROPHIC FAILURES AND BASIC OPERATIONS 
SNOWY SCREEN 



ATARI Home Computer 


7-3 














800 POWER-UP 

CATASTROPHIC FAILURES AND BASIC OPERATIONS 





Replace CTIA/GTIA 
(A30I) 


Is a clear MEMO PAD 

. YES 

Go to POWER-UP, 

on the screen j 

1 

PART II, Page 7-8 


Go to C # next page 


ATARI Home Computer 


7-4 















OOP PCWER-UP 

CATASTROPHIC FAILURES AND BASIC OPERATIONS 
BLACK/GREY SCREEN fcont) 



ATARI Home Computer 


7-5 






800 POWER-UP 

CATASTROPHIC FAILURES AND BASIC OPERATIONS 
GREEN/YELLOW SCREEN 



ATARI Home Computer 


7-6 









800 POWER-UP 

CATASTROPHIC FAILURES AND BASIC OPERATIONS 
SOLID BLUE SCREEN 



ATARI Home Computer 


7-7 











800 POWER-UP, PART II 



ATARI Home Computer 


7-8 







COLOR BARS 



ATARI Home Computer 


7-9 










800 COLOR BAR 
TROUBLESHOOTING 



ATARI Home Computer 


7-10 








800 COLOR BAR 
TROUBLESHOOTING (cont) 


Verify that each of the following levels and/or 
signal wave forms exist before proceeding to 
the next step. Use SALT II, COLOR BARS, 
locked into the continuous node. 




ATARI Home Computer 


7-11 























































300 COLOR BAR 



ATARI Home Computer 


7-12 














ATARI Home Computer 


7-13 







800 GREY BAR 



ATARI Home Computer 


7-14 






800 GREY BAR 
TROUBLESHOOTING 



Swap-out A30I and 
A302 on CPU Board 


Do«s scr 

««n look 

YES 

Go to ANY VIDEO,. 

like Fi 

f?uro 3-6 


Page 7-18 


NO 



ATARI Home Computer 


7-15 










300 GREY BAR 
TROUBLESHOOTING (cont) 


Verify that each of the following levels and/or 
signal wave forms exist before proceeding to 
the next step. Use SALT II, COLOR BARS, 
locked Into the continuous mode. 


Swap-out X101, Q102 
and Q103 



ATARI Home Computer 


7-16 




























































800 GREY BAR 
TROUBLESHOOTING (eont) 




ATARI Home Computer 


7-17 

















800 ANY VIDEO 



ATARI Home Computer 


7-18